foo gep is a lightweight and useful add-on for foobar2000 designed to adds decoding support for several game console music formats. Some of these formats are: AY, GBS, GYM, HES, KSS, NSF, SAP, SGC, SPC, and VGM. Give it a try and see what it is capable of!


 

 

 

 

 

 

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————————— The goal of foo gep is to provide decode the music of classic game consoles that it doesn’t have support for out of the box. Some of these formats are: AY, GBS, GYM, HES, KSS, NSF, SAP, SGC, SPC, and VGM. However, I may add support for more game formats/codecs in the future. How can i contribute? ——————— — Please use the issue tracker at to submit issues, suggestions and requests. — If there is something else you’d like to see, please raise an issue or a suggestion. Some of the items you can find in the issue tracker: + How can foo gep be better organized? + Where should I report bugs? + How should I contribute new features? + How can I make a contribution to the project? Thanks and have fun with foo gep! foo gep Changelog: —————— Version 1.0.0 + AY: AVID [AY: \\.\\d{1,3},\\d{3}] + GBS: AMG [GBS: \d{1,3}\.\d{3}] + GYM: AMG [GYM: \d{1,3}\.\d{3}] + HES: DVD-Audio [HES: \d{1,3}\.\d{3}] + KSS: KSS [KSS: \d{1,3}\.\d{3}] + NSF: AMG [NSF: \d{1,3}\.\d{3}] + SAP: IMA [SAP: \d{1,3}\.\d{3}] + SPC: GBS [SPC: \d{1,3}\.\d{3}] + VGM: VGM [VGM: \d{1,3}\.\d{3}] Version 1.0.0 added audiolyze It’s a lightweight and easy-to-use audio analyzer designed to show the game events on the decoder. It can be very helpful to analyze decoded songdata to get information about the game itself. This script is based on the



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Barcelona based developer and organizer of this months FOSDemBrasil 2015 event Luca Ceccarelli is currently working on an «open source» free version of Game On Linux which is a new Game OS designed to runs games installed on the Linux operating system, using hardware specs that are already available in the market and without the need of having to change the operating system already in use. Vivace, a zero-install, zero configuration, graphical VoIP client for Instant Messaging applications (AIM, MSN, Google Chat, etc). Using a new advanced voice encoding format designed from the ground up for VoIP, the client will allow you to talk and hear someone else’s voice instantly, using the microphone in your computer. Vivace uses not only voice compression technology created in the company’s lab, but also uses the patented Fast M4A voice compression engine, designed specifically to be fast, free, high quality and very efficient in use. What’s new in Vivace 1.0.1: — the installation process and usage is much better now, thanks to a new installer — various improvements in the menus, general usability and efficiency — new desktop widgets and an easy to use taskbar indicator — the overall look is improved — Vivace now supports voice calling to and fro from MSN, Yahoo!, Google Chat and Skype (via a plugin) — Vivace now supports sending video with the AIM (or MSN etc.) screen sharing capabilities — you can now select the A/V modes from the same dialog box used for screen sharing — you can now save a tag with your voice and get it back to the list with ease — you can now choose the codec, bitrate, number of channels and maximum audio output — there is now more options to control the volume, transparency etc. — contact list items now has names instead of numbers — Vivace now uses the standard GNOME Control Center to control the volume, transparency etc. — Vivace now has the option to control the camera and microphone (while screen sharing) — Vivace now supports voice & video call back from MSN, Yahoo!, Google Chat and Skype (via a plugin) — you can now save a ringtone in multiple formats (OGG, MP3, MP2, AIFF, AAC) and have it played back as a ringtone — Vivace now also supports embedding lyrics for songs (using the lyric b7e8fdf5c8



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Give the filename as the first argument to plugin_dir to use it as the default directory for all plugins/addons. If you do not specify the directory then all plugins/addons will be stored in the directory that is defined in the configuration. This will make it easier to extract updates from the database and plugin directory. Please make sure to delete the empty file first before doing this, so you will not have a ghost of the previous directory in the directory you will create. Script usage For the exact usage you should read the file doc/usage.txt in the foobar2000 source, I’ll just mention a few of the very basic things you can do with foo gep. By default, foo gep registers the plugin in the database when installing. This can be changed using the lt_set_plugin_install parameter. Print help and version Use the plugin_help() and plugin_version() functions. Get the default codec Call the plugin_get_default() function. Get the path to current config directory Call the plugin_get_config_dir() function. Get the path to the directory used for storing the plugins Call the plugin_get_plugin_dir() function. Get the path to the directory used for storing the addons Call the plugin_get_addon_dir() function. Toggle on/off the capability for the plugin Use the lt_set_plugin_enabled() function to toggle on/off the capability. If you want to use foo gep with a certain game than read the documentation of the game to see how the format is supported. Game Console Decoder This section is about the decoding support (input, output) foobar2000 has for the game console music formats. Each format has its specific set of functions for decoding input and output. Each function uses a specific input type (SGC, AY, KSS, etc) and it uses the same function for output. This makes it easier to use multiple game consoles simultaneously. All functions are for input/output input/output either in the same time or in the next time. The names for the functions are very logical, but for the sake of clarity, I’ll show their functions on outputs when their function name is left out. For example, [all] output becomes _[all] output. Example In



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* Up to 1,000x increase in speed * Runs using a default visualiser * May be used directly from the command line, integrated into foobar2000, or as a plug-in * Plays music files from a number of different formats, including; AY, GBS, GYM, HES, KSS, NSF, SAP, SGC, SPC, VGM, and others * Can be used directly as a plug-in, or can be accessed via the Options -> Plug-ins menu * Features withing the plug-in include; AudioLevel, AudioLength, Channels, Equalizer, Offset, SampleRate, SampleSkip * All data is loaded into foobar2000 in-memory * Decodes into WAV, Stereo, StereoFlagged, Mono, MonoFlagged, RawAudio, and MonoRaw * Outputs audio to foobar2000 using DirectSound, GStreamer, SND, ASIO, Alsa, CoreAudio, OpenAL, WAVEFORMATEXTENSIBLE, or CoreMidi * Decodes and renders tracks using foobar2000’s built in Visualiser, or other visualisers like VLC, GVLC, MPlayer, Kaffeine, XBMC, or XPlayer * Supports Gtk, QT, MSAA, DirectShow, and WXWidgets visualisers * For file drag and drop support, check out the **This add-on is compatible with foobar2000 v7.0.** You might also like to check out the other foobar2000 extensions in the foobar2000 software package. What’s New: * «Store 1,000x in startup time» is more or less always the same as x1,000 in performance. However, the preamble is no longer set after loading the first track, and a visualiser plug-in must be loaded to the playlist. * Auto update Version 1.0.1 Bugfix: * Improved the rendering of raw audio files. Track structures are now being used. This may cause a sudden drop in performance for some files, the list of unsupported files can be found here (the preamble preload is now accurate for this file list). The source code for this project is licensed under the GPLv3.0 License.You can freely download and modify the code, even make a copy of the source and use it



System Requirements:


Minimum system requirements Graphics Card: Intel HD 4000 / AMD Radeon HD 4000 or better Graphics Card (optional): NVIDIA Geforce GTX 760 or better (Recommended). Windows: 64-bit (Windows 7 or newer) Windows: 64-bit (Windows 7 or newer) Processor: Intel Core i3, i5, i7 or AMD equivalent Intel Core i3, i5, i7 or AMD equivalent RAM: 6GB (32-bit) / 8GB (64-bit) 6GB (32-bit)



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